April 8, 2012

About Me

Name: Wallace Yuen
Email: wallace@wallaceyuen.com
Skills: C++, OpenGL, DX9, DX11, CUDA
Qualifications: 2011-2012 Bachelor of Science Honors (Computer Science)
2007-2011 Bachelor of Science (Computer Science)
2007-2011 Bachelor of Commerce (Information System)
Introduction: I am Wallace Yuen, a graphics programmer who lives in New Zealand. Currently working for OTOY in Octane Render, an unbiased path tracing engine. Previously worked in Animation Research Ltd and also in the game industry for Gameloft and Grinding Gear Games. This blog blogs about the programming adventure I encounter, and is of no relation to OTOY.

You can also find me at Twitter, Facebook, Instagram, and Linkedin

Publications: An Evaluation on Woven Cloth Rendering Techniques, Wallace Yuen and Burkhard C. Wünsche, Proceedings of the 26th International Image and Vision Computing New Zealand Conference (IVCNZ 2011), 29 November – 1 December 2011, Auckland, New Zealand, pp. 7-12. Download here

Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling, Simon van den Hurk, Wallace Yuen, Burkhard C. Wünsche, Proceedings of GRAPP 2011, Algarve, Portugal, 5-8 March 2011, pp. 181-186. Download here

Sketched Interaction Metaphors for Character Animation, Konstantin Schauwecker, Simon van den Hurk, Wallace Yuen, Burkhard C. Wünsche, Proceedings of GRAPP 2011, Algarve, Portugal, 5-8 March 2011, pp. 247-252. Download here

Mobile Games for Elderly Healthcare, Juyong Sunwoo, Wallace Yuen, Christof Lutteroth and Burkhard C. Wünsche, Proceedings of the 11th Annual ACM SIGCHI NZ Conference on Computer-Human Interaction (CHINZ 2010), 8-9 July 2010, Massey University, Auckland, New Zealand, pp. 73-76. Download here

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